

Evans, his homeroom teacher, clung to her coffee mug like it was a lifesaver and she was a woman overboard. The same old faces were clustered in the conference room, all wearing various expressions of dismay. “I mean, sneaking around and stealing isn’t part of my daily routine.” Or know from experience what your captors wanted to hear before they would let you out from under the lights aimed at your face. That’s what you want to hear from me, right?”Īt twelve years old, Ahmad Mirza probably shouldn’t have been used to roundtable interrogations. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.

He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. He thinks his sister has solved his friend problem-all kids love games. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. At home while they’re hard at work, a gift from big sister Farah-who is away at her first year in college-arrives. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend.

Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go. The game begins again in this gripping follow-up to “exciting, clever” ( Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One!įour years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime-The MasterMind-and the pair aim to get revenge on the Mirza clan.
